One of the great things about game jams are the established game developers who show up to coach and mentor the jammers. At the Chicago Game Jam last weekend, Dan Nikolaides of Phosphor Games was gracious enough to let me corner him for a quick chat about game development, Chicago, and Phosphor’s new PC title Nether.
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Tell me a little bit about your role at Phosphor.
I’m the technical director at Phosphor, and so basically that means I lead the programming team. And also try and prevent the art team and design team from getting themselves into too much trouble (laughs). Most people probably know that what we’re working on right now is Nether, which we’re going to be releasing in early access next week [editor’s note: this interview took place before early access began. The closed beta is currently underway].
And that’s if you preorder, correct?
That’s for preorder. Well, there’s going to be beta keys, kind of like DOTA 2, where there are beta keys that you can share if you sign up for the beta. Then if you want, you can preorder the game and that’ll get you an automatic, guaranteed beta key and a couple of beta keys to share. So that’s how we’re doing that. It’s launching next week, so our studio is working kind of hard on that right now. Continue reading “Interview: Phospor Games Technical Director Dan Nikolaides” →